The uncanny valley, its execution and how to avoid it in 3D animations

Authors

DOI:

https://doi.org/10.35290/ro.v3n3.2022.675

Keywords:

robotics, realism, visual representation, digital compositing, animation

Abstract

Within 3D animation, design is not as simple as making a good or bad design, there are other factors that influence whether or not the character generates empathy towards the viewer; one of the critical factors that indicates that the design did not meet expectations is whether it falls within the uncanny valley, a phenomenon studied in robotic design but that has spread to 3D animation. Although it is only a theory, it must be considered in order to have the possibility of correcting character designs and make them pleasing to the eye, as well as to look for modern alternatives to create ultra-realistic 3D designs or animations.

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Published

2022-10-10

How to Cite

Maldonado Nolivos, V. D. . (2022). The uncanny valley, its execution and how to avoid it in 3D animations. ODIGOS JOURNAL, 3(3), 9–26. https://doi.org/10.35290/ro.v3n3.2022.675

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Articles